Get selected actors
See the actors currently selected in the viewport.
Editor desktop
This page is the editor desktop. Filter the Fortnite library or the scene outliner to see the powers that build the island. One install. Public names only.
See the actors currently selected in the viewport.
Select actors in the viewport, or add them to the selection.
Frame the viewport on the selection — the F-key.
Point the viewport at an actor or a spot on the island.
Spawn an actor from a Fortnite / UE class into the island.
Delete actors by name or path.
Set properties on an actor you placed.
Get or set the viewport camera — where you are looking, and from where.
Search, list, and inspect Fortnite and project assets.
Play in creator. Start and stop the session on your machine.
Check the editor is awake before you spawn, compile, or play.
Compile Verse, capture the viewport, and place a Fortnite device.
Collection-aware search (api / howto / code / docs). epic_internal hits stay labeled.
Name and meaning search over the live Verse / UEFN API surface.
Full signature and source for the best-matching API symbol.
See hosted Verse / Epic playbooks (id, title, tags, when to use). Call this before inventing a workflow. Concept/mode: uefn-concept-mode. Naming: uefn-verse-naming. Assets: uefn-asset-org. Materials: uefn-materials. Depot/sync: uefn-p4. Theme/GDD/lore: uefn-lore. Player state / two-player check: uefn-multiplayer-state.
Fetch the markdown body for one hosted skill. Before picking a mode/theme/play loop call uefn-concept-mode; before inventing asset names call uefn-asset-org; before inventing materials / MI trees call uefn-materials; before inventing Verse identifiers call uefn-verse-naming; before depot/sync/checkout call uefn-p4; before inventing theme/GDD/lore call uefn-lore; before writing player state / granting / calling a mechanic done without a second player call uefn-multiplayer-state.
Public LoreGUI docs plus Verse Island knowledge cards. Do not invent theme or GDD continuity.
Fetch one allowlisted LoreGUI page or island knowledge card.
Roster of testing, performance, cloth, UI, Verse, scene, lore, and P4 templates. Not a runtime.
Full prompt, success criteria, and tool allowlist for one specialist id.
Structured GDD / runbook / theme / colors / assets / play loop / test plan markdown. Client saves it.
Text or image to a 3D mesh, with credentials hosted for you.
Official Fortnite / UEFN API reads, scoped and rate-controlled.
Send a note to your team channel when something important lands.
PR / check-run status for your team's GitHub workflow.